The Future is Playable: How games are changing work, learning, and culture

- Darwin
The global video games industry generated USD 455 billion in 2024, with mobile gaming contributing nearly USD 99 billion. Closer to home, the Australian market recorded AUD 3.8 billion in consumer sales (IGEA).
In this Masterclass, Dylan Bennett will explore how games are influencing business innovation, education, and cultural engagement. From global export opportunities and local creative talent, to the challenges of online safety and screen time, the session provides a balanced look at the opportunities and risks of this evolving industry.
Attendees will leave with practical insights into how games can drive growth, creativity, and resilience in workplaces, classrooms, and communities, and why the NT has a unique chance to play a role in this future.
Ideal for business leaders, educators, policymakers, and anyone curious about the role of games in shaping tomorrow’s world.